Pre-launch educational product

Learn C# by actually using it.

A structured mobile learning experience combining lessons, interactive quizzes, practical coding exercises, progress tracking and gamification in one Android-focused platform.

C# Course
Continue your learning journey
CURRENT STAGE
C# Fundamentals
PRACTICE
Interactive Quizzes
CODING
Practical Exercises
PROGRESS
Streaks & Achievements
Product depth

Not a demo. A substantial learning product.

The course already contains a large structured C# curriculum, practical exercises, localized learning content and extensive automated validation.

94 C# course topics
1,700 indexed learning activities
826 lesson units
874 coding tasks
2,346 lesson steps
977 knowledge checks inside lessons
4 complete language versions
1,000+ automated test definitions

A complete learning foundation.

C# Course is more than a collection of screens. It combines the learning flow, user accounts, progress systems, localization, subscriptions and backend infrastructure required for a serious educational mobile product.

01

Structured learning

Course progression with lessons, stages, topics and completion tracking.

02

Interactive quizzes

Question-based learning with feedback, explanations and progress states.

03

Coding practice

Practical programming exercises designed to move beyond passive reading.

04

Progress & gamification

Learning streaks, completion indicators and progression-oriented UX.

05

Four languages

English, Polish, Ukrainian and Russian localization with in-app language switching.

06

Premium subscriptions

Direct Google Play Billing with backend-authoritative premium access.

Curriculum

From first program to advanced .NET concepts.

The curriculum contains 94 topics and 187 structured subtopics across three learning levels, progressing from C# fundamentals to advanced language, platform and software-engineering concepts.

29 Beginner topics
49 Intermediate topics
16 Advanced topics
Content scale:

1,369 explanation/information steps, 977 in-lesson knowledge checks and 849 embedded lesson code blocks.

Every supported language contains approximately 18,502 localized course entries. Across English, Polish, Ukrainian and Russian, the project contains approximately 967,159 localized words of learning material.

EN ≈ 253k words · PL ≈ 245k words · UK ≈ 233k words · RU ≈ 234k words

The application interface itself also contains 339 localized UI strings per language.
View the complete 94-topic C# curriculum
01 What is C# (C Sharp)
02 Program structure: Main + top-level statements
03 Getting started: your first program
04 Console I/O (WriteLine / Write / ReadLine)
05 Variables and types
06 Variables and constants (const)
07 Type conversion: Parse / TryParse / Convert
08 Literals (numbers, chars, strings, null)
09 Arithmetic + assignment + type conversions
10 Bitwise operations (bitwise operators)
11 Conditional expressions: comparison and logic (bool)
12 Conditions: if / else / else if + ?:
13 switch statement
14 Loops: for / while / do..while / foreach
15 Arrays + array tasks (iteration, 2D, jagged)
16 Methods: declaration, call, parameters and return
17 Variable scope
18 Recursion (recursive functions)
19 Local Functions
20 Enumerations: enum
21 Classes and objects
22 Namespaces and using
23 static (fields/methods/class)
24 Math calculations and the Math class
25 const, readonly fields, and readonly struct
26 Properties (get/set), auto-properties, init, required
27 Access modifiers (public/private/protected/internal...)
28 null, nullable and operators ?. ?? ??=
29 Constructors, initializers, deconstructors
30 Class: fields, methods, constructors, properties
31 Structs: creation, constructors, initialization, with
32 Partial classes, methods and properties (partial)
33 Value vs Reference: value types vs reference types
34 System: Object, String, Console
35 Type aliases and static import
36 Global usings (global using)
37 System.String: string, Unicode/UTF-16, alias System.String
38 Interpolation, verbatim strings (@), StringBuilder
39 Exceptions: try/catch/finally (basics)
40 Generics: T, multiple parameters, generic methods
41 Collections (basics): List, Dictionary, Queue
42 Collections: Stack and LinkedList
43 Method overloading (basics)
44 Dates and time: DateTime, DateOnly, TimeOnly
45 Dispose, finalizer and using (IDisposable)
46 OOP: encapsulation, inheritance, polymorphism, abstraction
47 Inheritance: base class, derived class, base, sealed
48 Type casting: upcasting, downcasting, is, as
49 Virtual methods/properties: virtual, override, base, sealed
50 (yield) Interfaces and structs (IInterface + struct)
51 Iterators and yield return / yield break
52 IEnumerable and IEnumerator (how foreach works)
53 Arrays and indexers
54 Indices and ranges (^ and ..)
55 Span and ReadOnlySpan (no-copy memory)
56 Overloading: methods/operators/constructors (different aspects)
57 Delegates: Func, Action, Predicate (usage + differences)
58 Parameter passing: value / ref / out / in / params
59 Ref locals and ref returns (ref local / ref return)
60 Extension methods
61 Tuples (Tuple): creation and element access
62 Anonymous types
63 Records (record, with, init)
64 Pattern Matching
65 LINQ basics: Where, Select, OrderBy, GroupBy
66 LINQ: data projection (Select, let, SelectMany)
67 LINQ: sorting (OrderBy / ThenBy / IComparer)
68 LINQ: set operations (Union / Intersect / Except / Distinct / Concat)
69 LINQ: aggregate operations (Count / Sum / Min / Max / Average / Aggregate)
70 LINQ: taking part of a collection (Skip/Take/SkipWhile/TakeWhile)
71 LINQ: grouping (group by / GroupBy)
72 LINQ: checks and element retrieval (All / Any / Contains / First / Last / Single)
73 LINQ: joining collections (Join / GroupJoin / Zip)
74 LINQ: deferred vs immediate execution
75 LINQ: delegates in queries (Func, Predicate, method group)
76 PLINQ: AsParallel and ForAll
77 PLINQ: AsOrdered and AsUnordered (result ordering)
78 PLINQ: errors (AggregateException) and cancellation (WithCancellation)
79 LINQ: filtering (Where / OfType / complex filters)
80 System.IO: streams/files/directories + serialization basics
81 Regular expressions (basics): System.Text.RegularExpressions
82 Events — basics and examples (GUI)
83 Class relationships and multiplicities
84 Object model (building an object model)
85 Generics: creating your own generic class
86 Reflection + attributes (getting info about methods/types)
87 Multithreading and async: System.Threading (Thread/Task/Mutex)
88 Networking: System.Net (HTTP, WebClient/HttpWebRequest)
89 Databases: System.Data (SQL, SqlConnection/SqlCommand)
90 XML: System.Xml (XmlDocument/XmlReader)
91 ORM / object-relational mapping + CRUD in EF
92 SOLID
93 Design patterns
94 Unit tests
Buyer value

Much more than a Flutter template.

A buyer receives an existing educational product foundation, not just screens that still need the core systems to be built.

Large ready-made curriculum

94 C# topics, 826 lesson units, 874 coding tasks and 1,700 indexed learning activities.

Multilingual from the start

English, Polish, Ukrainian and Russian course content plus localized application UI and in-app language switching.

Built-in monetization architecture

Direct Google Play Billing, server-side verification, premium entitlements, purchase restoration and subscription plan-change support.

Server-authoritative subscriptions

Google Play Developer API verification with Firebase Functions, RTDN and Google Cloud Pub/Sub reconciliation.

Security-oriented backend

Firebase App Check, authenticated backend calls, entitlement ownership protections and production-oriented security validation.

Progress & retention systems

Persistent progress, learning streaks, gamification, completion tracking and local/cloud persistence.

Practice-focused learning

Multiple-choice learning checks, practical coding tasks and terminal-style practice instead of passive reading only.

Extensive automated validation

212 automated test files across Flutter, backend and emulator suites with more than 1,000 test definitions.

Substantial existing codebase

Approximately 46,157 lines of production Dart/JavaScript source across the mobile application and backend, excluding automated tests.

Launch-oriented tooling

Release validation, security checks, subscription infrastructure and Google Play/Data Safety preparation are already part of the project.

Free + premium content architecture

Course access is already designed around separate free and premium learning content rather than requiring a monetization redesign later.

Easy expansion path

A buyer can add new C# content, additional programming courses, more languages, achievements, analytics and growth features on top of the existing architecture.

Production-oriented architecture.

The project uses direct Google Play Billing with server-side verification and entitlement reconciliation instead of relying on client-side subscription state.

Flutter Android App
→
Google Play Billing
→
Firebase Functions
Google Play Developer API
→
Firestore Entitlements
→
Premium Access
Flutter Dart Firebase Auth Cloud Firestore Firebase Functions Firebase App Check Google Play Billing Google Play Developer API Google Cloud Pub/Sub SQLite
Current status

Advanced pre-launch stage.

The core product, learning system, backend and subscription infrastructure are already implemented. Current work is focused on final QA and visual polish before a potential production release.

✓ Flutter Android application
✓ Authentication and user profiles
✓ Structured lessons and quizzes
✓ Coding exercises and practice system
✓ Progress and gamification systems
✓ Four-language localization
✓ Direct Google Play subscription architecture
✓ Automated Flutter and backend testing